![]() Instead of being destroyed, the defense will decrease one upgrade level at 16% - 100% Health. (Displaying Min (Campaign 1/10 UPs) to Max (Chaos VIII 10/10 Ups), not range of damage)ĭefense projectiles pierce shields and do 5.5% - 100% of their damage.Īttunes a non-elemental Tower to Poison, causing targets to take 5% Defense Power per second for x seconds and increases Defense Power by 70 - 3885. ![]() Minibosses explode when killed dealing around 18,018 - 1,000,000 area damage, depending on enemy type. (Displaying Min (Campaign 1/10 UPs) to Max (Chaos VIII 10/10 Ups), not range of damage) Melee enemies explode when killed dealing around 18,018 - 1,000,000 area damage, depending on enemy type. 0.76% to -30% Damage Taken when under 20% Health. Goblins explode when killed dealing around 36,036 - 2,000,001 area damage, depending on enemy type. +80 - +4650 Defense Power for each unique Defense nearby.Īttunes a non-elemental Tower to Earth and increases Defense Power by 70 - 3885.Īttunes a non-elemental Tower to Fire and increases Defense Power by 70 - 3885.įrost enemies explode when killed dealing around 36,036 - 2,000,001 area damage, depending on enemy type. ![]() +x% - +6% Defense Critical Chance for each unique Defense nearby. +1.06% - +10% Defense Critical Damage for each unique Defense nearby. +4.99% - +35% Damage to Crowd Controlled Enemies. (Displaying Min (Campaign 1/10 UPs) to Max (Chaos VIII 10/10 Ups), not range of damage)Ĭhaos enemies explode when killed dealing around 18,018 - 1,000,000 area damage, depending on enemy type. Warboars explode when killed dealing around 36,036 - 2,000,001 area damage, depending on enemy type. +5.17% - +60% Damage to Skeleton Enemies. +110 - +6105 damage to Triple Projectile Weapons.ĭeal Area Damage equal to 78% - 500% damage taken in the past 10 seconds. 1.04% to -25% duration of negative status effects. Take 5.41% - 50% less damage from flying enemies +x% - +2.5% crit chance for y seconds after swapping in. +140 - +7770 Hero damage for y seconds after swapping in. +140 - +7770 Ability Power for y seconds after swapping in. +110 - +6105 damage to Single Projectile Weapons. +110 - +6105 damage to Quintuple Projectile Weapons. +20 - +1500 Hero Damage each time you do not Critical Hit. +20 - +1500 Ability Power each time you do not Critical Hit. Gain up to +140 - +7770 Hero Damage based on the amount of missing Ability Resource. Gain up to +140 - +7770 Ability Power based on the amount of missing Ability Resource. +60 - +3300 Hero Armor when under 20% Health. Doki Doki Literature Club is a truly magical experience, and players who want to make this experience even more special can do the same by downloading the following mods to play through entirely new stories with a familiar cast of characters.+140 - +7770 Ability Power when at 90%+ Health. The initial release of this title took everyone by surprise, with the seemingly cute visual novel dropping its facade after a brutal surprise that blurs the line between fiction and reality itself. Updated on Jby Ritwik Mitra: To this day, Doki Doki Literature Club is still making waves in the gaming landscape. Thanks to mods, however, now it's possible to enjoy Doki Doki Literature Club a million times without getting bored, with each time being unique from the last. It's an experience that quite a few fans didn't want to end, but playing the same thing over and over again can get pretty boring. The original story is beautifully deceptive in nature, shifting from a generic-seeming slice of life dating sim into an enthralling horror game in the blink of an eye. There are a total of five main characters, counting the MC, who are all members of. Doki Doki Literature Club has multiple endings and allows the player's choices throughout the game to influence the outcome. Visual novels are a unique type of game that fully immerses the player in a story.
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